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  • TWISM - Character Creation Guidelines. DateTue Sep 04, 2012 6:28 am
    Topic by Sakura. Forum: TWISM

    'Magical powers' should be within the realm of believability, even in fantasy land This is anything from actual spells, to psychic abilities, to freaky super martial arts. You shouldn't be able to take down guards in a single punch, Blow up someone's mind, read their mind, or poof your way free from within the compound.


    Special talents, like an aptitude for something, being EXCEEDINGLY good at something or other even, are okay, but there are limits. No six year olds hacking governmental agencies, or preteens with college degrees. The watchword here is ‘reasonable.’ This isn't to say you can't be better than any real world person could be expected to be at something, but don't go overboard with it.


    General Wankerness: Please don't do it. Please. Getting in trouble for the same thing over and over will end up with you being banned, or at very least getting put on probation, which involves you not being able to roleplay if Passionate Shadow is here and if you do not ask them first. If your character has a hard time overcoming something, at least show some progress. Swearing problem? Try starting to say the word, and aborting, i.e. “shi-oot. Shoot. I said shoot!” until they slip, but slip less and less frequently. That sort of thing. The truly unrepentant characters that are totally unwilling to show progress will be sent away to a special boarding school, and out of the RP, until such time as those of us that run it are convinced you have changed. This is even harder to do than it sounds.

    Not only this, but your character should act roughly their age. A seven year old should talk and act someone roughly around their age. A ten year old shouldn't have ungodly pain tolerance. Being a bit immature for your age is fine, so long as it isn't a giant inconvenience. In fact, just avoid ungodly pain tolerance at all. I know that common sense isn't exactly common, but unless the kids are from a crazy abusive household, they should know to ask for things, what is acceptable and not acceptable, how to address adults, and things along that line. A kid would know to not make a huge mess without making a huge mess.

    Also, when making a character, I'd love to heavily stress and impress upon you to give your character room to grow. Stagnating characters gets boring to play with, if it doesn't get boring for you to play with. I like to see when characters grow and develop.


    Adult Characters are a bit looser, but not a lot. Kakashi need not apply. Try to keep it within sanity, and make sure your idea is someone a person in their right mind would actually allow near kids. Patience and firmness are both suggested virtues, but not absolute.


    Bios: One thing to keep in mind is you can add to it later. In fact, you will probably have to in order to keep it accurate as you get to know your character. It is bits of data, not a stone tablet, and the first few weeks or months of playing a character can really gel things in your mind concerning background, personality, interests, and everything else.

    Additionally, I can be a resource for helping flesh out a notion. Given a starting point, I will launch possibilities at you till one of them suits you or I inspire you to think of your own scenario.

    Your bio should contain, at the minimum, the following bits of information: age, gender, height, weight, hair and eye color, skin tone, whether the character is a homo sapien, demon, (Hellspawn and angels need not apply. This isn't that type of setting. Earthly realm only please.) Anthros (no furries) or a mimi, academic aptitudes and/or placement for kids, field of expertise/role in the household for adults, basic history, and a basic outline of their personality. Helpful, both to you and to other players, and definitely stuff likely to change as the character gets played: Interests, hobbies, pet peeves, goals – long or short term, relationship with any surviving relatives or other non player characters, especially important possessions, and any other little quirks you can think of.

    Look at other bios for ideas of formatting conventions, and if uncertain about anything, please ask. Just remember that it is not a competition for who has the weirdest character, but a cooperative venture between us all. To put it another way, all the freaky plastic surgery in the world, or strange little oddities cannot make up for a poorly thought out character. No worries. That part about cooperation applies here too. This also applies to background stories, too.

Content created by Sakura
posts: 146
Sex: female

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